The Legendary Method Actor-Chapter 153: Wire, Smoke, and Chisel
The private training room in the Spire of Sages. In his private training room, the feedback loop on the scrying wards was already activated. It was the night before the Promotion Trials, and the air was thick with the tension of a final dress rehearsal.
Ray stood by the equipment rack, his fingers tracing the cool metal of a training dagger, though his mind was miles away, navigating the branching paths of the upcoming day. The ‘Scenario,’ the team event is going to be the main attraction, but before he could even step foot in it, he had to survive the ‘Practicals.’
He didn't have an official rulebook, the academy kept the specifics of the current year's trials guarded until the moment they began. But he had Cassian.
Ray closed his eyes, recalling the senior student's breakdown of the historical data during their war council. Cassian’s voice echoed in his memory.
The highest scores come from the highest risk. Historically, that means one of two choices for the duel.
Option A: Martial Duel. Survive against a 1st Rank Bronze Aegis.
Option B: Magical Duel. Defeat a 2nd Circle Apprentice Mage.
His internal committee was locked in a heated deadlock over which path to take.
Veteran: “Take the soldier. Your body has been reforged. Your stamina is through the roof. You can outlast a Bronze Aegis. It’s the safe bet. Steel doesn’t fizzle.”
Scholar: “Illogical. Your public persona is a frail scholar who relies on ‘Engineering.’ If you step into the ring and beat an armored soldier into submission with your bare hands, you destroy your cover. You look like a threat.”
Courtier: “Agreed. The narrative is key. Beating a mage using ‘tricks’ and ‘theory’ reinforces the image of the brilliant but weak Engineer. It makes you look clever, not dangerous. And cleverness is forgivable. Dangerous is not.”
Ray nodded slowly. The logic makes sense. He had to take the Magic Duel. But there was a problem. A 2nd Circle Mage had access to spells he couldn't cast yet. He can barely cast 1st-Circle spells yet. Without using Aether-Infusion technique. He would be fighting with cantrips and alchemy against real firepower.
He needed to know if his "Engineer" toolkit was actually enough to win, or if he was walking into a humiliation that would cost him his ranking.
System,
Ray thought, his focus sharpening.
Initiate Tactical Replication Protocol.
[TACTICAL REPLICATION PROTOCOL ONLINE.]
[SELECT SIMULATION PARAMETERS.]
Ray looked at the generic profiles: ‘Arcanum Student,’ ‘Valor Brawler.’ They were sloppy. Arrogant. Beating them proved nothing. If he wanted to be sure, he needed to fight the best.
Modify parameters,
Ray commanded internally.
I want a custom opponent. Take the raw magical stats of a standard 2nd Circle Mage, mana capacity, spell list, reaction time. But overwrite the combat AI with the behavioral patterns and tactical instincts of… Kaelen Thorne.
[PROCESSING… MAPPING TACTICAL PROFILE ‘KAELEN THORNE’ ONTO ‘STANDARD 2ND CIRCLE MAGE AVATAR.]
[WARNING: DIFFICULTY INCREASE ESTIMATED AT 300%.]
[CONFIRM?]
Confirm,
Ray mentally responded and he paused.
And prepare a second simulation. A standard 1st Rank Bronze Aegis. Overwrite combat AI with… Sergeant Svane Orben.
[CONFIRMED.]
[SIMULATIONS READY.]
Ray stepped into the center of the room, the cool air of the simulation chamber settling around him. He checked his belt pouches, feeling the weight of his new reality. They were no longer filled with just random scraps, but with a curated arsenal of ‘academic tools.’
He ran his fingers over the ‘Drafting Spool,’ feeling the tension of the silver wire. He checked the small leather case holding his ‘Scribe's Darts,’ long, thin metal styluses that looked innocent but balanced perfectly for throwing. He felt the jagged edges of the ‘Geometric Caltrops’ and the cold iron of the ‘Universal Lever,’ a flat masonry chisel he had repurposed for prying and blunt force.
These were the weapons of the Engineer.
Stolen novel; please .
He flexed his left hand, the leather of the ‘Theorist’s Glove’ creaking softly, the mirror shard in the palm catching the overhead light.
Activate Simulation One: Phantom Kaelen.
The air shimmered, and a figure coalesced. It didn't look like Kaelen, it wore the generic gray robes of an academy proctor, but the stance was hers. The way it held its hands, fingers twitching in anticipation of a kinetic deflection. The cold, calculating tilt of the head. It was Kaelen’s mind in a stranger’s body.
“Begin.”
The Phantom didn't bow. It moved.
She crossed her wrists in front of her chest, palms facing out, fingers splayed like a fan. The air around her distorted with sudden, blistering heat.
“Ignis! Tria! Orior!”
The phantom started with a 2nd-Circle spell ‘Scorching Ray.’
Three distinct, hissing lances of orange-white flame erupted from her fingertips. They didn't fly in a straight line; they spiraled through the air like angry vipers, leaving trails of black smoke in their wake.
Ray dove, utilizing the Stoic Assassin’s ‘Flowing Shadow Technique.’ He rolled under the first ray, feeling the simulated heat singe him as it punched a crater into the wall behind him. He scrambled behind a holographic pillar just as the second and third rays slammed into the stone, scorching it black.
Weaver: “A barrage! She’s suppressing you! Don't just cower, return fire!”
Ray didn't cast back. Instead, his hand blurred to his belt. He snatched two Scribe's Darts.
Using the Stoic Assassin’s ‘Marksmanship’ skill, He popped out from cover, not to cast, but to throw.
Thwip-Thwip.
The metal styluses whistled through the air. They weren't aimed to kill; they were aimed at her somatic hand to break her rhythm.
The Phantom’s eyes widened. She canceled her next chant and slapped her hand down.
“Scutum!”
A blue Shield flared, deflecting the darts with a metallic
ping
.
Detective: “She’s defensive. Good. Now make her move.”
Ray didn't stop. He reached into his pouch and scattered a handful of Geometric Caltrops across the center of the floor. The small metal pyramids clattered and settled, creating a zone of denial to stop her advance.
The Phantom saw them. She didn't step back. Instead, she dropped to one knee, raising a fist glowing with heavy, amber light.
“Terra, tremere!”
She slammed her fist into the floor casting the 1st-Circle spell ‘Earth Tremor.’ There was a deep, subterranean
THOOM
. The holographic stones buckled and heaved upward like a frozen wave. Cracks spiderwebbed outward from her fist, shattering the floor and sending Ray’s caltrops flying harmlessly away in the debris.
The shockwave hit Ray. He lost his footing, stumbling as the ground beneath him turned into a jagged pit of loose stone.
The Phantom rose, her advantage absolute. Her hand began to glow with a paralyzing green light, her fingers stiffening. Casting 2nd-Circle spell ‘Hold Person.’
Ray realized with a jolt of cold fear that he was losing the magical exchange. He couldn't match her firepower, and he couldn't match her battlefield control. If he tried to duel her spell-for-spell, he would be dead in ten seconds.
Detective: “Stop fighting the mage. Fight the person. She’s looking for a target. Don’t give her one.”
Ray reached for his Drafting Spool. As he scrambled back to regain his footing on the broken floor, he hooked the nearly invisible silver wire around the leg of a heavy weapon rack. He kept the spool in his hand as he ran, paying out the line.
The Phantom finished her chant. Ray threw a Smoke Pellet.
CRACK-HISS.
A cloud of thick, grey smoke exploded between them. Ray activated the Gritty Detective’s ‘Observation’ skill, tracking the Phantom’s silhouette through the haze. She paused, her tactical mind analyzing the obstruction, preparing a wind spell to clear it.
Ray moved. He didn't run away; he ran
into
the smoke, circling wide with the Fulcrum Principle already active.
He felt the tension on the silver wire in his hand. He saw the Phantom’s silhouette stepping forward, confident that she had him cornered.
He yanked the wire with all his strength.
Behind the Phantom, the heavy weapon rack toppled. It didn't hit her, but it crashed down with a deafening, metal-on-stone clang just inches from her heels.
The Phantom flinched, spinning around to face the new threat.
That was the opening.
“Ventus!”
Ray cast
Gust
, not at the Phantom, but at the floor, using the air pressure to launch himself forward through the smoke like a projectile.
He was on her before she could turn back. He didn't use a knife. He drew the ‘Universal Lever,’ the flat iron chisel.
She tried to bring her staff up to block, but Ray hooked the lever around her staff and wrenched it sideways, using the tool’s leverage to break her guard open.
She was open. Ray dropped the tool and lunged, his gloved hand splayed, fingers crackling with blue-white arcs of electricity. The air smelled sharply of ozone.
“Fulmen!”
Casting the cantrip spell Shocking Grasp. He didn't aim for her chest. He used the Stoic Assassin’s ‘Anatomy Knowledge’ skill to jam his sparking palm against her wrist, digging his thumb directly into the ulnar nerve.
ZAP.
The lightning cantrip surged directly into her nervous system. The Phantom convulsed, her muscles locking up in a violent spasm. Her arm went dead, her spellcasting focus shattered, her ability to react short-circuited. Before she could recover, Ray swept her remaining leg and pinned her, his hand glowing with a second charge of lightning hovering over her throat.
[SIMULATION ENDED. WINNER: RAY CROFT.]
Ray slumped back, breathing hard. He had won. But he hadn't used a single "powerful" spell. He had used smoke, wire, a chisel, and a cantrip designed for touch-range.
[SKILLED APPLICATION DETECTED]
[EVENT: ASYMMETRIC COMBAT SIMULATION (ANTI-MAGE PROTOCOL)]
[PERFORMANCE EVALUATION: INSPIRED]
[ANALYSIS: Host successfully neutralized a magically superior opponent without utilizing high-yield spells or Aether-Infusion. The strategy relied on 'Mana Denial' via environmental disruption (The Fulcrum Principle) rather than magical supremacy. The synthesis of mundane tools (Wire/Smoke), tactical positioning, and surgical spell application (Anatomical Shocking Grasp) demonstrates a mastery of asymmetric warfare.]
[MASTERY GAIN: Tactical Assessment +20% (CAPSTONE already reached, adding half of mastery gain to the next archetype skill 'Basic Weapon Proficiency'), Anatomical Strike +15%, Marksmanship +10%.]
[INSPIRED RESULT: Your proficiency in disrupting spellcasting cycles using kinetic force has unlocked a sub-trait for 'The Art of Transience':
Spell-Breaker's Rhythm
. You can now intuitively sense the 'somatic vulnerability window' in an opponent's casting animation, allowing for perfectly timed interruptions.]
Scholar: “Inefficient energy expenditure, but highly effective outcome. You neutralized a superior magical opponent by removing her ability to cast, rather than overcoming her defense.”
Ray smiled grimly, putting the chisel back into his pouch.
"Dirty,"
he whispered.
"But it works."
.
!
Chapter 153: Wire, Smoke, and Chisel
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