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There is Something Wrong with This Game-EX1 – Hecate’s Skill Tree

Chapter 21

There is Something Wrong with This Game-EX1 – Hecate’s Skill Tree

Chapter ℙ001
; <td colspan="20"><big><big><big>
</big></big></big>
<td colspan="20">Total: 231 SP used <td colspan="20">Skill Points: 42;

1
[Name: Cast Cancel Lv1
Requirement: Wizard/Witch
Type: Active/Self
Effect: Allows its user to cancel currently casted spells.
When canceled, the spell still consumed required MP.]

2
[Name: Spell Breaker Lv5
Requirement: Wizard/Witch, Cast Cancel Lv1
Type: Active
MP Costs: 10
Effect: Cancels a spell that enemy casts.
If succeeded, the spell will rebound and the user will absorbs the MP used by the spell.]

3
[Name: Dispel Lv5
Requirement: Archwizard / Archwitch, Spell Breaker Lv5
Type: Active
MP Costs: 1
Catalyst: 1 Pearl
Effect: Cancels all magical effects on the target.]


4
[Name: Free Cast Lv10
Requirement: Archwizard / Archwitch, Cast Cancel Lv1
Type: Passive
Effect: Allows its user to move and attack while casting spells.
Skill level affects on the moving speeds while casting a spell.]

5
[Name: Fire Mastery Lv10
Requirement: Mage
Type: Passive
Effect: Increase MATK for Fire element spells and reduce its MP consumption.
Current: MATK +10%, MP Costs -10%
]

6
[Name: Firebolt (Not Learned)
Requirement: Mage, Fire Mastery lv1
Type: Active
MP Costs: 12 + 2 per additional bolt.
Effect: Strike a target with a fire.
Skill level affects the number of bolts the caster can cast at a time.]

7
[Name: Fire Boost Lv10
Requirement: Wizard / Witch, Fire Mastery Lv5
Type: Passive
Effect: Boost MATK of Fire related spells.
Current: MATK +25%
]
8
[Name: Fire Amp Lv10
Requirement: Archwizard / Archwitch, Fire Boost Lv5
Type: Passive
Effect: Amplifies MATK of Fire related spells.
Current: MATK +50%
]

9
[Name: Water Mastery Lv10
Requirement: Mage
Type: Passive
Effect: Increase MATK for Water element spells and reduce its MP consumption.
Current: MATK +10%, MP Costs -10%
]

10
[Name: Waterbolt (Not Learned)
Requirement: Mage, Water Mastery lv1
Type: Active
MP Costs: 12 + 2 per additional bolt.
Effect: Strike a target with a water.
Skill level affects the number of bolts that the caster can cast at a time.]

11
[Name: Water Boost Lv10
Requirement: Wizard / Witch, Water Mastery Lv5
Type: Passive
Effect: Boost MATK of Water related spells.
Current: MATK +25%
]
12
[Name: Water Amp Lv10
Requirement: Archwizard / Archwitch, Water Boost Lv5
Type: Passive
Effect: Amplifies MATK of Water related spells.
Current: MATK +50%
]

13
[Name: Rod Mastery
Requirement: Mage
Type: Passive
Effect: Can equip Rods, Wand,
and Staff type weapon.
Automatically learned when user became Mage.]

14
[Name: Wind Mastery Lv10
Requirement: Mage
Type: Passive
Effect: Increase MATK for wind element spells and reduce its MP consumption.
Current: MATK +10%, MP Costs -10%
]

15
[Name: Wind Slash (Not Learned)
Requirement: Mage, Wind Mastery lv1
Type: Active
MP Costs: 12 + 2 per additional slash.
Effect: Slash a target with a wind.
Skill level affects the number of wind slashes that the caster can cast at a time.]



16
[Name: Wind Boost Lv10
Requirement: Wizard / Witch, Wind Mastery Lv5
Type: Passive
Effect: Boost MATK of Wind related spells.
Current: MATK +25%]
17
[Name: Wind Amp Lv10
Requirement: ArchWizard / Archwitch, Wind Boost Lv5
Type: Passive
Effect: Amplifies MATK of Wind related spells.
Current: MATK +50%]

18
[Name: Book Mastery
Requirement: Mage
Type: Passive
Effect: Can equip Magic Tome.
Automatically learned when user became Mage.]

19
[Name: Earth Mastery Lv10
Requirement: Mage
Type: Passive
Effect: Increase MATK for Earth element spells and reduce its MP consumption.
Current: MATK +10%, MP Costs -10%
]

20
[Name: Stone Spike (Not Learned)
Requirement: Mage, Earth Mastery lv1
Type: Active
MP Costs: 12 + 2 per additional spike.
Effect: Attacks a target by summoning a stone pillar from the ground.
Skill level affects the number of the spike that the caster can casts at a time.]

21
[Name: Earth Boost Lv10
Requirement: Wizard / Witch, Fire Mastery Lv5
Type: Passive
Effect: Boost MATK of Earth related spells.
Current: MATK +25%]
22
["Name: Earth Amp Lv10
Requirement: Archwizard / Archwitch, Earth Boost Lv5
Type: Passive
Effect: Amplifies MATK of Earth related spells.
Current: MATK +50%]

23
[Name: Light Mastery Lv10
Requirement: Mage
Type: Passive
Effect: Increase MATK for Light element spells and reduce its MP consumption.
Current: MATK +10%, MP Costs -10%]

24
[Name: Lumos (Not Learned)
Requirement: Mage, Light Mastery lv1
Type: Active
MP Costs: 12 + 2 per additional ball.
Effect: Summon balls of light with a Light atribute. Skill level affects the number of the ball that the caster can casts at a time.]

25
[Name: Light Boost Lv10
Requirement: Wizard / Witch, Light Mastery Lv5
Type: Passive
Effect: Boost MATK of Light related spells.
Current: MATK +25%]
26
[Name: Light Amp Lv10
Requirement: Archwizard / Archwitch, Light Boost Lv5
Type: Passive
Effect: Amplifies MATK of Light related spells.
Current: MATK +50%]

27
[Name: Dark Mastery Lv10
Requirement: Mage
Type: Passive
Effect: Increase MATK for Dark element spells and reduce its MP consumption.
Current: MATK +10%, MP Costs -10%]

28
[Name: Soul Strike Lv1
Requirement: Mage
Type: Active
MP Costs: 18 + 4 per SkillLV
Effect: Summon aggressive ancient ghosts which attack with Dark property on a desired target.]

29
[Name: Gravity Veil (Not Learned)
Requirement: Mage, Soul Strike lv3
Type: Active
MP Costs: 12 + 4 per SkillLV.
Effect: Increase the gravity of one target.
The target of this spell will receive DEF-ignoring damage set every second and its mobility decreased.]

30
[Name: Dark Boost Lv10
Requirement: Wizard / Witch, Dark Mastery Lv5
Type: Passive
Effect: Boost MATK of Dark related spells.
Current: MATK +25%]
31
[Name: Dark Amp Lv10
Requirement: Archwizard / Archwitch, Dark Boost Lv5
Type: Passive
Effect: Amplifies MATK of Dark related spells.
Current: MATK +50%]


32
[Name: Soul Drain Lv5
Requirement: Wizard/Witch, Increase MP Recovery Lv7, Soul Strike Lv1
Type: Passive
Effect: Receive MP every time the user use a magic attack to kill an enemy.
The amount of MP received depending on the level of the enemy.
This skill also increases the user's maximum MP.
Current: Max MP +7.500]


33
[Increase MP Recovery Lv10
Requirement: Mage
Type: Passive
Effect: Increase the user natural MP regeneration.
Current: MP Regen +500 / 10 sec]

34
[Name: Mana Drain Lv3
Requirement: Wizard/Witch, Increase MP Recovery Lv5
Type: Active
MP Costs: 1
Effect: Drains MP from a target
Current: Drains 150 MP per casts]

35
[Name: Mana Stone Creation (Not Learned)
Requirement: Archwizard/Archwitch, Mana Drain Lv3, Soul Drain Lv10
Type: Active
MP Costs: 10
Effect: Drains all of your MP except 1 and create a Mana Stone contained with energy equal of the MP spent.]


36
[Name: Energy Coat Lv1
Requirement: Wizard/Witch, Increase MP Recovery Lv3
Type: Active/Self
MP Costs: 30
Duration: 5 min
Effect: Wrap oneself with spiritual energy to reduce damage taken by enemies around.
Amount of remained MP affects on the amount of damage reduced by the skill.]

37
[Name: Safety Wall (Not Learned)
Requirement: Wizard/Witch, Energy Coat Lv1, Increase MP Recovery Lv7
Type: Active
MP Costs: 40.
Catalyst: 1 Ruby.
Effect: Create a 1-cell barrier with a magic wall. It protects the one inside from damage.
Skill level affects how much damage the barrier can block.]

38
[Name: Mystical Amplification Lv10
Requirement: Archwizard / Archwitch
Type: Active/Self
MP Costs: 10 + 4 per SkillLV (lv10 = 50
Effect: Amplifies MATK of one of the user next spell.
Current: MATK +100%
]
Chapter ℙ010 - ℙ020
; <td colspan="20"><big><big><big>
</big></big></big>
<td colspan="20">Total: 276 SP used <td colspan="20">Skill Points: 0;

39
[Name: Cast Cancel Lv1
Requirement: Wizard/Witch
Type: Active/Self
Effect: Allows its user to cancel currently casted spells.
When canceled, the spell still consumed required MP.]

40
[Name: Spell Breaker Lv5
Requirement: Wizard/Witch, Cast Cancel Lv1
Type: Active
MP Costs: 10
Effect: Cancels a spell that enemy casts.
If succeeded, the spell will rebound and the user will absorbs the MP used by the spell.]

41
[Name: Dispel Lv5
Requirement: Archwizard / Archwitch, Spell Breaker Lv5
Type: Active
MP Costs: 1
Catalyst: 1 Pearl
Effect: Cancels all magical effects on the target.]


42
[Name: Free Cast Lv10
Requirement: Archwizard / Archwitch, Cast Cancel Lv1
Type: Passive
Effect: Allows its user to move and attack while casting spells.
Skill level affects on the moving speeds while casting a spell.]


43
[Name: Firebolt (Not Learned)
Requirement: Mage, Fire Mastery lv1
Type: Active
MP Costs: 12 + 2 per additional bolt.
Effect: Strike a target with a fire.
Skill level affects the number of bolts the caster can cast at a time.]


44
[Name: Waterbolt (Not Learned)
Requirement: Mage, Water Mastery lv1
Type: Active
MP Costs: 12 + 2 per additional bolt.
Effect: Strike a target with a water.
Skill level affects the number of bolts that the caster can cast at a time.]

45
[Name: Rod Mastery
Requirement: Mage
Type: Passive
Effect: Can equip Rods, Wand,
and Staff type weapon.
Automatically learned when user became Mage.]


46
[Name: Wind Slash (Not Learned)
Requirement: Mage, Wind Mastery lv1
Type: Active
MP Costs: 12 + 2 per additional slash.
Effect: Slash a target with a wind.
Skill level affects the number of wind slashes that the caster can cast at a time.]

47
[
Assimilated Skill
Name: Extremity of Primary Elements Lv1
Requirement: Fantasy Archwitch
Not Upgradeable with current Class]
Type: Passive
Effect: Increases MATK for Fire, Water, Wind, Earth, Light and Dark element spells and decrease its MP Costs.
Current: MATK +100%, MP Costs -15%

48
[Name: Book Mastery
Requirement: Mage
Type: Passive
Effect: Can equip Magic Tome.
Automatically learned when user became Mage.]


49
[Name: Stone Spike (Not Learned)
Requirement: Mage, Earth Mastery lv1
Type: Active
MP Costs: 12 + 2 per additional spike.
Effect: Attacks a target by summoning a stone pillar from the ground.
Skill level affects the number of the spike that the caster can casts at a time.]


50
[Name: Lumos (Not Learned)
Requirement: Mage, Light Mastery lv1
Type: Active
MP Costs: 12 + 2 per additional ball.
Effect: Summon balls of light with a Light atribute. Skill level affects the number of the ball that the caster can casts at a time.]


51
[Name: Soul Strike Lv1
Requirement: Mage
Type: Active
MP Costs: 18 + 4 per SkillLV
Effect: Summon aggressive ancient ghosts which attack with Dark property on a desired target.]

52
[Name: Gravity Veil (Not Learned)
Requirement: Mage, Soul Strike lv3
Type: Active
MP Costs: 12 + 4 per SkillLV.
Effect: Increase the gravity of one target.
The target of this spell will receive DEF-ignoring damage set every second and its mobility decreased.]




53
[Name: Soul Drain Lv10
Requirement: Wizard/Witch, Increase MP Recovery Lv7, Soul Strike Lv1
Type: Passive
Effect: Receive MP every time the user use a magic attack to kill an enemy.
The amount of MP received depending on the level of the enemy.
This skill also increases the user's maximum MP.
Current: Max MP +27.500
Enhanced by Mysticallurgy Lv7
MP Recovery per kill x1.7]

54
[
Assimilated Skill
Mysticallurgy Lv7
Not Upgradeable with Skill Points]
Type: Passive
Effect: Max MP +7000
MP Regenerate 3.5% per 10 sec
Pearl catalyst can be replaced by a Mana Stone containing ≥ 20000 MP
Ability to imbue Mana Stone with MP
Ability to process metals, minerals, and ores with rarity < 7★
Ability to process any mystical and magical object with rarity < 7★

55
[Name: Enhance Radius Lv5
Requirement: Archwizard/Archwitch, Mana Stone Creation Lv2, Magicallurgy Lv1
Type: Passive
Effect: Increase the Spell launch range.
Current: Range +2000m
]

56
[Name: Memorize Spell Lv5
Requirement: Archwizard/Archwitch, Enhance Radius Lv3
Type: Active/Self
Effect: Memorize up to 10 Spells to be unleashed at later times.
Current Stored Spell: None
]

57
[Increase MP Recovery Lv10
Requirement: Mage
Type: Passive
Effect: Increase the user natural MP regeneration.
Current: MP Regen +500 / 10 sec]

58
[Name: Mana Drain Lv10
Requirement: Wizard/Witch, Increase MP Recovery Lv5
Type: Active
MP Costs: 1
Effect: Drains MP from a target
Current: Enhanced by Mysticallurgy Lv7
Drains 35000 MP per casts.
]

59
[Name: Mana Stone Creation Lv2
Requirement: Archwizard/Archwitch, Mana Drain Lv3, Soul Drain Lv10
Type: Active
MP Costs: 10
Effect: Create a Mana Stone contained with energy equal of the MP spent.]


60
[Name: Life Drain (Not Learned)
Requirement: Wizard/Witch, Mana Drain Lv5
Type: Active
MP Costs: 1
Effect: Drains HP from a target]

61
[Name: Mana Stone Explosion Lv1
Requirement: Archwizard/Archwitch, Mana Stone Creation Lv1
Type: Active
Effect: Explode 1 or more Mana Stone inside radius range, causing Normal property damage to the surrounding area.]



62
[Name: Energy Coat Lv1
Requirement: Wizard/Witch, Increase MP Recovery Lv3
Type: Active/Self
MP Costs: 30
Duration: 5 min
Effect: Wrap oneself with spiritual energy to reduce damage taken by enemies around.
Amount of remained MP affects on the amount of damage reduced by the skill.]

63
[Name: Safety Wall Lv10
Requirement: Wizard/Witch, Energy Coat Lv1, Increase MP Recovery Lv7
Type: Active
MP Costs: 40.
Catalyst: 1 Ruby.
Effect: Create a 1-cell barrier with a magic wall. It protects the one inside from damage.
Skill level affects how much damage the barrier can block.
Current: Damage block: 10.000 HP
Duration enhanced by Mysticallurgy Lv7
Duration: 6.8 hours]


64
[Name: Mystical Amplification Lv10
Requirement: Archwizard / Archwitch
Type: Active/Self
MP Costs: 10 + 4 per SkillLV (lv10 = 50
Effect: Amplifies MATK of one of the user next spell.
Current: MATK +100%]

EX1 – Hecate’s Skill Tree

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