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← Witcher: Master Kiliman’s Grand Ambitions

Witcher: Master Kiliman’s Grand Ambitions-Chapter 15: Bold Bandits, Hand Over All the Money

Chapter 15

After dawn, Kiriman did not linger. Taking advantage of the early hour, he set off toward Vizima.
There were several main reasons for heading to Vizima this time.
First was to purchase alchemical items and craft equipment.
Temeria was one of the few northern kingdoms that was less hostile toward non-human races.
Their king, Foltest, was also considered the best of the bunch among the many northern kings—tall among the short, an elite among fools, relatively less useless.
As the capital of Temeria, Vizima was now thriving. Since a few years ago, when the old Vizima city was abandoned and a larger, sturdier new city was built, many high-quality talents flocked to this brand-new city, filling it to the brim.
All kinds of advanced craftsmen, alchemists, and material merchants could be found.
Even several female sorceresses familiar to players mostly lived in this city.
As a Witcher aspiring to become a legend, how could Kiriman not have a set of good equipment?
He believed that once he reached Vizima, he would definitely be able to get a very exquisite set of gear.
If luck favored him, he might even obtain the legendary Lake Woman’s Sword from the Lake Goddess living near Vizima, just like the protagonist Geralt. That would truly be a windfall.
As for the second purpose, it was simple: to make money.
For the same reason, as one of Temeria’s most prosperous cities, Vizima had the most Witcher commissions, the most opportunities to get rich, and the most luxurious entertainments.
Having lived a comfortable modern life, Kiriman really disliked the shabby and boring quality of life in medieval rural areas.
To live better, the big city was definitely more comfortable.
Moreover, according to his investigation, Vizima had the largest number of brothels in the entire Temeria kingdom—largest, most numerous, and highest quality.
There was even a high-end vampire brothel run by a powerful vampire in the game.
Going after each strong, beautiful woman one by one was really troublesome. Spending money was more cost-effective.
Even if it was for the sake of elevating his soul, transcending the mundane, and quickly walking the path to godhood, he had to take a chance in Vizima.
Everything was for the sake of becoming stronger!!!
While rushing along the road, Kiriman studied the new Witcher-exclusive skills he had recently learned.
After some research, he found that the Temerian Military Swordsmanship he learned first seemed to have only three levels: beginner, proficient, and master.
It only required 150 soul power points to raise this skill to its limit, which was not even enough to upgrade an exclusive skill by one level, so it should be a rather ordinary mortal skill.
However, Witcher-exclusive skills like Viper School Swordsmanship, Alder Magic Sign, and Witcher Alchemy had skill levels ranging from LV1 to LV??.
The skill cap rose according to the soul rank level, showing much greater potential and undoubtedly being more worthy of investment in soul power.
For example, the Level 2 Viper School Swordsmanship provided a +2 boost to burst power, which looked mediocre at first glance, but in actual combat, Kiriman deeply felt how this increase in burst power benefited battle.
In many critical moments of combat, even a slight increase in strength, speed, or reaction time could greatly affect the outcome.
The struggle between experts was decided in these split seconds.
…………
That evening, Kiriman was still rushing along, feeling somewhat hungry.
Because of the long-term wars in the north and heavy taxes over the years, many people had been displaced, families broken, and the number of bandits and monsters had skyrocketed.
The increasingly dangerous wilderness also caused fewer travelers on the roads.
Besides merchant caravans formed for business, it was rare to see solo travelers.
Most commoners rarely left their hometowns in their lifetimes, their activity limited to the lord’s town and a few familiar villages.
Kiriman originally thought he would have to sleep in the wild again tonight, sharing company with insects and beasts.
Unexpectedly, as night approached, he saw from a distance a building that looked like an inn, brightly lit, standing by the roadside.
He was delighted, thinking he could finally take a hot shower and sleep in a bed tonight.
But before he got close, Kiriman’s keen Witcher hearing picked up the clanging sound of weapons colliding.
Besides that, there were teasing curses from some men and a rough voice shouting:
“You damned bandits, despicable human bastards, daring to run an illegal inn by the roadside.”
“Uncle Zoltan isn’t afraid of you. If you want to steal our dwarves’ money, you’ll have to exchange it for your bones.”
“When I swing my battle axe, your grandfathers were still nursing!”
Dwarf Zoltan? Illegal inn? Human bandits?
Hearing these words from afar, Kiriman’s mind stirred. This dwarf’s name sounded somewhat familiar—yes, it seemed to be the dwarf friend of Geralt from the original story.
So this inn was an illegal one? That ruined his expectations.
But it didn’t matter. Big Kiriman loved bandits, monsters, and beautiful women.
The former could provide him with soul power and wealth; the latter gave him soul power and monster materials; and the last brought him pleasure.
Whenever he played the game, if he didn’t clear the question marks on the map, he felt uncomfortable all over.
If he didn’t spend money on every girl in the brothel, he also felt some regret.
Besides those law-abiding ordinary people, whether bandits, robbers, troublemakers, or trashy nobles and soldiers, they were all just walking wallets in his eyes.
Since he encountered such an opportunity to eliminate evil, he wouldn’t let it go.
Kiriman casually took out a sharp steel sword from his storage space and lightly approached the inn’s main door.
He carefully observed the situation inside through the cracks in the door and window.
Only after confirming the risk did he fiercely kick open the inn’s door.
No need to waste time.
With his left hand, he formed the Igni Magic Sign, and a blazing orange-red flame surged out, first striking and igniting a man in cloth on the left.
The man instantly screamed in pain, falling to the ground while flailing in the flames, losing combat capability.
At the same time, Kiriman’s right hand gripping the steel sword did not stop.
With a simple one-handed diagonal heavy slash, he tore open the belly of a skinny man on the right, spilling yellow, red, and white innards all over the ground.
The man slumped weakly, sitting helplessly, waiting for death.
In less than a few seconds, Kiriman seized the initiative, using the advantage of surprise to instantly take out two bandits.
For a moment, everyone inside the inn was stunned, all staring in shock at the suddenly appearing Kiriman, even unsure what to do next.
The dwarf hiding in the corner of the inn, using the terrain advantage to resist, was the first to react.
He forced back two human bandits who were attacking him with one axe swing, then shouted toward Kiriman at the door:
“Friend, come help me quickly.”
“These guys are all bandits. Let’s take them down together.”

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